

What I can say about this client, is that it has not been released by R2, it is not supported by R2 and it is a use at your own risk kinda thing. Of course, it is a LOT easier on our parts for Kongregate to just release their own. If we could extract these links from our regular webbrowsers, we can load it up in the stand alone player. The game might be generating user-specific ones (links to the appropriate swf) by Kong/R2 through some exchange of tokens or some bs. Unlike the other R2 game I linked to, Wartune doesn’t have a single, generalized shell.swf. It looks like there are multiple SWFs that have to be loaded, each doing a different thing (login token, server selection, the ad in the top right, the server time banner).

#R2 WARTUNE MINI CLIENT DOWNLOAD CODE#
I’ve been pulling out various links from the source code of the Kongregate page, but I haven’t gotten any combination of links to work yet. Theoretically, loading up the right SWFs in the standalone flash player should do the trick. The Wartune miniclients binaries seem to do something similar, but have GUI elements sprinkled over it.

This is a procedure for loading another one of R2’s games in Adobe’s standalone Flash player. We don’t need to wait for Kong to repackage the loader we could potentially just do it ourselves. its the browser’s fault and not R2’s gasp!). I guess this poor handling is the reason why the game lags so badly (i.e. This is just loading the game in a standalone flash player that isn’t subject to a web browser’s overhead and management.
